eLearning Game Development Workflow Part 2

Step 2 of the Game Development Workflow – Design the Game Concept

The second step in the game development workflow is to complete the conceptual design of your game. This is where you describe keys aspects of the games design. There are six things that need to be specified in the concept:
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eLearning Game Development Workflow Part 1

Why do we Need a Game Development Workflow?

As the use of games as a method of instruction increases the need for a clear development workflow increases. A game development workflow is an extension of the instructional systems design (ISD) workflow. Using FKA’s ISD methodology as the framework the decision to include a game as a presentation or application method is made in the Design phase.

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Neuroscience Part 3: Microlearning

Let me say up front I do not see the increased interest in microlearning as attributable to research in cognitive neuroscience but it is a logical extension of the Spacing Effect so I have included it as the third part of the Neuroscience series.

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Neuroscience Part 2: Spacing Effect

Spacing Effect versus Spaced Learning

There is a lot of new terminology being used when talking about neuroscience and how it’s research can be applied to increase learning. Two terms you often hear—and should be clarified— are: ‘Spacing Effect’ and ‘Spaced Learning’.

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So who is SAM?

Successive Approximation Model (SAM) is an agile development model created by Michael Allen, a recognized pioneer and leader in the design of interactive multimedia learning tools and applications.

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Neuroscience Part 1: What Was Old is New Again

FKA celebrated its 50th anniversary this past year. Paul Friesen started the company in 1966 and, along with Joe Harless and Bob Mager, was part of ushering in a formalized approach to training in the business world. In his book, “Designing instruction: A systematic or “systems” approach using programmed instruction as a model” published in 1971, Paul documented FKA’s Systematic Learning Process.

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Do you Need ISD (Instructional Systems Design) to Support Informal Learning?

A previous post, Coached Informal Learning discussed the 70:20:10 model of learning and development which suggests that 90% of learning is achieved through informal learning and only 10% is achieved through formal learning. Effective L&D organizations use an instructional system design (ISD) methodology to ensure the formal learning developed and delivered aligns with the performance needs of the organization. (more…)

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Coached Informal Learning

The 70:20:10 model of learning and development states that 70% of learning comes from on-the-job experiences; 20% comes from getting feedback, observing others and developmental relationships; while only 10% comes from formal learning events. (more…)

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Millennials

Gen Y or the “millennials” are becoming the dominant demographic in the corporate learning
population. Born between 1982 and 2004, millennials are the under 45’ in the work force.
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