eLearning Game Development Workflow Part 3

Step 3 of the Game Development Workflow – Develop the Storyboard

The third step in developing an online game is to represent the game concept in terms the programmer can interpret. This is achieved by preparing a storyboard of the game. The game storyboard is similar to the storyboard prepared for any e-learning development project. In this case you:

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eLearning Game Development Workflow Part 2

Step 2 of the Game Development Workflow – Design the Game Concept

The second step in the game development workflow is to complete the conceptual design of your game. This is where you describe keys aspects of the games design. There are six things that need to be specified in the concept:
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eLearning Game Development Workflow Part 1

Why do we Need a Game Development Workflow?

As the use of games as a method of instruction increases the need for a clear development workflow increases. A game development workflow is an extension of the instructional systems design (ISD) workflow. Using FKA’s ISD methodology as the framework the decision to include a game as a presentation or application method is made in the Design phase.

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Neuroscience Part 3: Microlearning

Let me say up front I do not see the increased interest in microlearning as attributable to research in cognitive neuroscience but it is a logical extension of the Spacing Effect so I have included it as the third part of the Neuroscience series.

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Focus on Performance

Performance Improvement

The Learning and Development (L&D) profession continues to undergo major structural changes, one of which is to the transition away from a focus on learning as the output and toward a focus on performance improvement.

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Neuroscience Part 2: Spacing Effect

Spacing Effect versus Spaced Learning

There is a lot of new terminology being used when talking about neuroscience and how it’s research can be applied to increase learning. Two terms you often hear—and should be clarified— are: ‘Spacing Effect’ and ‘Spaced Learning’.

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So who is SAM?

Successive Approximation Model (SAM) is an agile development model created by Michael Allen, a recognized pioneer and leader in the design of interactive multimedia learning tools and applications.

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Diary of a Road Warrior: A Week in the Life of Presenting at Conferences

What a terrific week of Learning and Development. I traveled from the East to West Coast and back to deliver four amazing sessions at TRAINING 2017 in San Diego, California and HRPA’s 2017 Annual Conference and Trade show in Toronto, Ontario. Here is brief play-by-play, that I know most Road Warriors have experienced, along with some Best Practices for Success, and a couple of recommendations to a few great dining establishments.

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