Games that Teach Program
Games that Teach Program Overview
Adults learn better when they are engaged and there’s no better way to make your workshops more engaging than to reinforce key concepts with fun and creative games. Play along as you learn how to design, develop, and facilitate games that support your learning programs.
Click on a Date Below to Register
Public Program Schedule:Please contact FKA to have us deliver a customized or off-the-shelf program at your location or online, or take advantage of our One-on-One Coached Learning Services. Coached Learning is available on any topic area covered in our programs. Call us at 1-800-FKA-5585.
Ottawa: September 21, 2020 - September 21, 2020
Who Should Attend the Games that Teach Program?
- Course designers, course developers, instructors, and subject matter experts who are interested in adding games that support adult learning principles to their courses.
- Learning managers and line managers who are responsible for evaluating the impact of learning initiatives.
- Experience for yourself how different types of games can engage learners and promote meaningful learning.
- Receive a checklist for selecting and evaluating games.
- Learn strategies to handle resistance to using games in learning programs.
- Take home templates to help you design and develop games quickly and inexpensively.
- Learn how to properly debrief games in six stages so that your learners gain meaning, useful insights, and value.
- Leave with over 60 descriptions and examples of icebreakers, learning games, and closers.
- Receive Complimentary Post-Learning Sustainment.
- Describe the relevance of games to adult learning principles.
- Use strategies for handling learner resistance to learning games.
- Identify types of games.
- Explain the advantages of using various types of games.
- Select appropriate and effective games.
- Evaluate the appropriateness and effectiveness of games.
- Discuss the value of debriefing games.
- Select and create post-game debriefing questions.
- Design an effective game.
FUNDAMENTALS OF USING GAMES
- Why use games?
- Learning Principles and Games.
- Strategies for Dealing with Resistance to Games.
- Facilitation Tips.
- Selecting and Evaluating Games.
- Did they learn anything? (The 6 Stages of Debriefing Games).
TYPES OF GAMES
- Guidelines for Creating, Selecting, and Using:
- Ice breakers
- Learning games
- Sample Games
DESIGNING AND DEVELOPING GAMES
- Faster, Cheaper, Better Games.
- Strategies for Dealing with Resistance to Games
- Checklist for Selecting and Evaluating Games
- 67 Debriefing Questions
- Guidelines for Icebreakers
- Guidelines for Learning Games
- Guidelines for Closers
- Template for Designing and Facilitating Games
- Game Board Template
- Detailed Instructions for 9 Games
- 37 Types of Learning Games
- One day – $899 – plus applicable taxes
* optional post-program project: an additional fee will apply for a detailed review and feedback of a game created post program. Call us for the details.