How Can I Improve Dull and Boring Training?

One of the more common requests we receive is from clients asking for help with an existing course they describe as dull and boring training. When I look back at the history of these scenarios there is a pattern of the courses being technical training.  The training is teaching how to use a software application […]

Analyzing Data

Recently Scott Weersing of GP Strategies asked the questions “Should we add data science to competency/skills needed now?”  in a post he made on LinkedIn.   The post referenced a Harvard Business Review article “The Democratization of Data Science”. The post and string of comments prompted this post which describes the data analysis workflow that is […]

Does your Instructional Systems Design Methodology Support Adaptive Learning?

TD Magazine published an article in the May 2018 issue (pg. 20) titled “Preparing Your Organization for Adaptive Learning” in which Zachary Konopka outlined six ‘considerations’ that could help an organization as they embrace an Adaptive Learning approach. The fifth consideration was “Rethink the instructional designer’s role”. I would broaden this consideration to “Rethink the […]

How to Invest in Informal Learning – Part 2

Describe required knowledge and skills In the first part of the blog on Investing in Informal Learning I suggested that even though the learning is ‘informal’ there needs to be a process to enable it. To start the process, identify the need and then describe the knowledge and skills to be learned.

How to Invest in Informal Learning

  Recent articles and posts prompted me to think about informal learning. At least one of the two words is easy to understand. Learning – The acquisition of knowledge or skills through study, experience, or being taught.

Job Aids for Selecting Instructional Strategies – Part 1: Decision Tree

In a previous post on How to Select an Instructional Strategy I said I wanted to introduce a structured approach for selecting instructional strategies. The structure comes from some job aids like decision trees and checklists. This post presents the decision tree that is based on the four dimensions of the Instructional Strategy Framework (ISF) […]

How to Select an Instructional Strategy

As an Instructional Designer what do you think drives the selection of the instructional strategy for any project? In a previous post, Scoping a Learning Solution – Art or Science? Part 2 – Instructional Strategy, we introduced the four dimensions of Instructional Strategy Framework (ISF):

Learning Strategy Road Map

Overview The two most frequently asked questions by new clients are, “Can you helps us improve/update/increase …” and “Should we be investing in that new …” Our response is always the same, “Do you have a strategy or road map that you are currently following?” A recent Brandon-Hall study found that aligning the learning strategy […]

Using Your “Lessons Learned” to Design More Efficiently

With the constant pressure to do more for less…and FASTER!, learning professionals are always on the look-out for tips from experienced professionals. This blog describes how FKA’s design and development team takes full advantage of decades of experience over hundreds of projects.

Assessing the Design of a Learning Program: Part 2

In part 1 of this blog we identified how we define an “effective design” and introduced our Learning Evaluation form and discussed how it can be used with the designers’ clients to confirm they have a clear understanding of their clients’ expectations for their learning programs.

Assessing the Design of a Learning Program: Part 1

As an instructional designer why would you want to assess the design of a learning program? It could be as straightforward as wanting to know if you have done a good job on the program design you just completed. It could be more complex. For example, you might want to identify which of the existing […]

Maximizing Learning Transfer

It is a fact that organizations are spending billions of dollars annually on their learning and development (L&D) activities. Paired with this fact, is the belief that no more 20% of this investment results in the transfer of the new skills and knowledge back to the job. Current research in neuroscience (Neuroscience Part 1: What […]

Scoping a Learning Solution – Art or Science? Part 5

Scoping a Learning Solution Part 5 – Project Plan This is the fifth and final part of our blog, Scoping a Learning Solution – Art or Science?. If you haven’t read the earlier parts, please do so: Part 1 – Estimating Duration Part 2 – Selecting Instructional Strategies Part 3 – Assigning Development Ratios Part 4 […]

Scoping a Learning Solution – Art or Science? Part 4

Part 4 – Media Requirements & Evaluation Plan This is the fourth part of our blog ‘Scoping a Learning Solution – Art or Science?’ If you have not read the previous posts, please do so: Part 1 – Estimating Duration Part 2 – Selecting Instructional Strategies Part 3 – Assigning Development Ratios

Scoping a Learning Solution – Art or Science? Part 3

Part 3 – Assigning Development Ratios* *Development Ratios also include the effort required for all the Design activities. This is the third part of our blog, Scoping a Learning Solution – Art or Science? If you have not read the previous posts, please do so:

Scoping a Learning Solution – Art or Science? Part 2

Part 2 – Instructional Strategy This is the second part of our blog, Scoping a Learning Solution – Art or Science?. If you have not read “Part 1 – Estimating Duration” yet, please do so before reading this blog. Part 1 provides an overview of the entire scoping process.

Scoping a Learning Solution – Art or Science?

Estimating Duration Scoping a learning solution…is it an art or is there some science involved? After 50+ years of scoping a wide range of learning solutions, FKA can say, “Yes.” There is an ‘art’, or at least a skill, to scoping a solution but we have developed a structured approach that provides a scientific framework […]

eLearning Game Development Workflow Part 3

Step 3 of the Game Development Workflow – Develop the Storyboard The third step in developing an online game is to represent the game concept in terms the programmer can interpret. This is achieved by preparing a storyboard of the game. The game storyboard is similar to the storyboard prepared for any e-learning development project. […]

eLearning Game Development Workflow Part 2

Step 2 of the Game Development Workflow – Design the Game Concept The second step in the game development workflow is to complete the conceptual design of your game. This is where you describe keys aspects of the games design. There are six things that need to be specified in the concept: