Scoping a Learning Solution – Art or Science? Part 2

Part 2 – Instructional Strategy This is the second part of our blog, Scoping a Learning Solution – Art or Science?. If you have not read “Part 1 – Estimating Duration” yet, please do so before reading this blog. Part 1 provides an overview of the entire scoping process.
Scoping a Learning Solution – Art or Science?

Estimating Duration Scoping a learning solution…is it an art or is there some science involved? After 50+ years of scoping a wide range of learning solutions, FKA can say, “Yes.” There is an ‘art’, or at least a skill, to scoping a solution but we have developed a structured approach that provides a scientific framework […]
Making the Transition from Classroom Trainer to Virtual Classroom Trainer

For those of you who have made the move to facilitating in the virtual world…. Congratulations! It was simple and easy, right? Or was it?
Identifying MAD Clients: What L&D Professionals Need to Know

For learning and performance initiatives to be successful, Learning and Development (L&D) professionals must understand who the “real” client is and what sort of help they desire to meet their performance and business needs.
Conducting Successful Focus Groups

Michael Nolan1 Abstract: Focus groups are widely accepted as a critical data-gathering method that produces key results at a reasonable cost. The method is particularly important when the goal is to gather perceptions, opinions, suggestions, attitudes or feelings about a specific topic. Focus groups are also used to get insight into why these beliefs or […]
Running Effective Meetings: Getting the Most Out of Your Meetings

All of us have experienced meetings that start late, run long, go off topic, and have no structure to encourage productivity. This leads to a waste of valuable time, money and resources, and needs to stop! This article focuses on running effective meetings.
Running Effective Meetings: Encouraging Constructive Participation

In the first three blogs in this series about running effective meetings focused on the Organizational Skills: Getting Started Part 1 Getting Started Part 2 Keeping Moving
Running Effective Meetings: Keeping Moving (Part 3)

In the first two blogs in this series about running effective meetings we identified the first phase, Getting Started, and the 7 Key Actions that should take place, prior to the working part of the meeting:
Running Effective Meetings: Getting Started (Part 2)

In the first blog in this series , Running Effective Meetings: Getting Started (Part 1) we identified the first phase, Getting Started, and the first 4 Key Actions that should take place, prior to the meeting: Define the purpose and desired outcome. Determine if a group meeting is necessary. Identify who should attend. Define when […]
Running Effective Meetings: Getting Started (Part 1)

In last week’s blog we identified several reasons why meetings are often a waste of time.
Stop Wasting My Time: The Expense of Ineffective Meetings

Have you ever doodled or day dreamed during a meeting, or made “To Do” lists while someone goes on and on about who knows what? Well join the crowd.
eLearning Game Development Workflow Part 3

Step 3 of the Game Development Workflow – Develop the Storyboard The third step in developing an online game is to represent the game concept in terms the programmer can interpret. This is achieved by preparing a storyboard of the game. The game storyboard is similar to the storyboard prepared for any e-learning development project. […]
eLearning Game Development Workflow Part 2

Step 2 of the Game Development Workflow – Design the Game Concept The second step in the game development workflow is to complete the conceptual design of your game. This is where you describe keys aspects of the games design. There are six things that need to be specified in the concept:
eLearning Game Development Workflow Part 1

Why do we Need a Game Development Workflow? As the use of games as a method of instruction increases the need for a clear development workflow increases. A game development workflow is an extension of the instructional systems design (ISD) workflow. Using FKA’s ISD methodology as the framework the decision to include a game as […]
Neuroscience Part 3: Microlearning

Let me say up front I do not see the increased interest in microlearning as attributable to research in cognitive neuroscience but it is a logical extension of the Spacing Effect so I have included it as the third part of the Neuroscience series.
Focus on Performance

Performance Improvement The Learning and Development (L&D) profession continues to undergo major structural changes, one of which is to the transition away from a focus on learning as the output and toward a focus on performance improvement.
Neuroscience Part 2: Spacing Effect

Spacing Effect versus Spaced Learning There is a lot of new terminology being used when talking about neuroscience and how it’s research can be applied to increase learning. Two terms you often hear—and should be clarified— are: ‘Spacing Effect’ and ‘Spaced Learning’.
So who is SAM?

Successive Approximation Model (SAM) is an agile development model created by Michael Allen, a recognized pioneer and leader in the design of interactive multimedia learning tools and applications.
Diary of a Road Warrior: A Week in the Life of Presenting at Conferences

What a terrific week of Learning and Development. I traveled from the East to West Coast and back to deliver four amazing sessions at TRAINING 2017 in San Diego, California and HRPA’s 2017 Annual Conference and Trade show in Toronto, Ontario. Here is brief play-by-play, that I know most Road Warriors have experienced, along with […]
AGILE Instructional Design

Can a 45-year old ISD methodology keep up with the changes?
How Learning Contributes to Organizational Success

Friesen, Kaye and Associates is celebrating 50 years in the learning and performance improvement field. This is what we have learned about how effective learning programs can greatly increase the success of any organization.